Trials of Mana – Hawkeye (Character Guide: Class, Ability, Moves)

This guide will show you Hawkeye (character: class, ability, moves, etc.) in Trials of Mana.

Hawkeye: Character Guide

Hawkeye isn’t your stereotypical speedy charmer, he comes with balanced stats in all categories and is tied with Riesz for third-highest Strength; unsurprisingly he has the highest Luck out of the entire cast – the same amount that Angela would have in Intellect. When you class change him he changes gameplay style depending on several routes you go; and his Class 3 choices are all different in style and purpose.

Going Light will open up the start to a balanced class (but highly-questionable value for spellcasting), that later on develops in Class 3 as either a fully-fledged Support as a Nomad with good moves to back your party up with (Critical Rate Up, CS Gauge increase, etc), along with some terrific equipable Abilities that increase your party’s stats. Meanwhile, the other path opens you up to becoming the games’ second dedicated spellcaster as a Rogue; as unorthodox as it is since he uses LUCK for damage scaling which can be increased by placing Def Down debuffs instead of the MGC Def Down spells.

Going Dark will put him down the path of having very powerful utility in the form of Debuffs baked into his core elemental spells, and should one want him to be a spellcaster during the time of Class 2 then this is entirely possible. When evolved, Ninja Master will evolve his ability to spam his elemental spells further along with debuffing entire enemy groups all at once on top of this. The Nightblade comes with some unique utilitarian spells should you wish to use them, higher Strength, and an Ability that increases your melee damage should you attack enemies debuffed by your spells or Abilities.

Class Strike:

  • Poison Dagger: Swings his knives downward then upward, ending in an X cut. It has a surprisingly small area compared to the other casts’ Class Strikes. (He doesn’t actually poison anything)

Attack Combo:

  • 1st: A 2-hit slash that knocks enemies back
  • 2nd: His bread & butter for a while, Hawkeye spins counter-clockwise with his daggers out and hits 4-times in a row. This will be the crutch of some of Hawkeyes melee gameplay as Light until you unlock Class 3’s combo attack.

Class 2: Light


Drawn to the natural world and the wild, those of such affinity are those known as Rangers, being those that seek to understand nature and journey throughout the lands beyond civilization. As every adventure into a world beyond men has them learn of nature’s workings and order, so do Rangers come to gather great knowledge and wisdom of the outdoors, with an understanding of the science of the environment and terrain, and a growing lexicon of each clime and realm’s flora and fauna to identify and look out for. As the best of Rangers know that survival is the basest instinct to nature’s more ferocious side, so are they wise to arm themselves as well with their study of nature, with traps and magic to help utilize the world around them and further draw upon the power of nature in the heart of the fight.

PrerequisiteLevel 18, visit any Mana Stone

Locked Ability:

  • Item Master: 10% chance of keeping the item when using an item in battle

Class Strike:

  • Swallow ThrowAREA ATTACK – Hawkeye starts throwing an ‘innumerable’ amount of daggers in front of him in a 45-Degree angle, then backflips into the air and ends it with one final fan of knives.

Class 3: Light-Light

Nomad / Wanderer

Adventuring the roads not often traveled, the Nomad is the very class that treads this way of life. Having distanced themselves from the heart of society and heeded a call to nature, the Nomad lives life within the wilderness, learning of the natural world’s mysteries and uncovering discoveries that only lie within the depths of its realm. Though they travel in the serenity of the natural world and with an awareness brought about through their solitude, they are also not without knowledge of its many dangers, armed and long wizened with knowing how to survive against such troubles and fight back. Along with expertise in ways of battle, the Nomad has also attained the mystical powers of nature on their travels through learning to commune with the spirits of the natural world, allowing them magic that can aid or hinder in times of strife.

PrerequisiteLevel 38, Item: Lucky Dice, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • Voltage: Adds any of the following buffs at the start of combat: ATK/CRIT/DEF/MGC+MGD, and lasts 1 minute each like any regular buff.

Class Strike:

  • Dance of RosesSINGLE-TARGET – Throws a rose and locks them down, slicing several times before jumping up and landing with an X slash. Identical to Rogue’s other than visual.

Class 3: Light-Dark


The Rogue is a fighter whose definition is that of a renegade and comes to travel back and forth between the natural world and the reaches of civilization. A wild and rambunctious lot, the Rogue’s actions are not mutual to their beliefs, walking along the lines of “the end justifies the means”, and when push comes to shove, to “seize the day” and “the victor is the last one standing”. Living life like a day to day struggle to survive, the Rogue employs not just fearsome skills with the knife, but to also utilizing traps and secondhand weaponry with sleight of hand to turn the tables on their enemies, kept in mind to all sorts of foes and to all kinds of situations. Though they live in the straights of “survival of the fittest” and a brutal, nearly merciless disposition, they hold true to what they believe in and have their own definitions of right and wrong.

PrerequisiteLevel 38, Item: Destiny Dice, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • Plunder: 20% chance of acquiring twice the amount of an item when item is obtained

Class Strike:

  • Slash FurySINGLE-TARGET – Slices a target quickly and locks them down, following it up with several fast slashes before landing a final rising knife strike. Identical to Nomad other than visual.

Class 4: Final Light

Wardenkeep / Spriggan

Official Description: One of the topmost Thief classes. Wardenkeep has the support skills of a Nomad and the versatile attacks of a Rogue. They learn abilities that automatically strengthen their party.

PrerequisiteComplete the Game, any of the two Class 3 Light classes, progress the post-game content, get Loyal Sphere, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • About Face: Stat decrease effect swapped for stat increase

Class Strike:

  • Petal CrossfireSINGLE-TARGET – Throws a rose and locks your target, summons an array of projectile weapons imbued with their respective element and casts them against the target; ending it with an upward spinning strike that explodes into light.

Class 2: Dark


Taking the thief’s underhandedness and trickery into martial application, the ways of the Ninja are those of fighters with battle conduct taken from warriors of another land, renowned for their skills of stealth, deception, and sabotage, allowing them to knock down opposition and defeat enemies without a trace. Further driving their aptitude in fighting and skill is that of their repertoire of secretive and elusive arts known as Ninjutsu that make up their styles and methods, allowing them their proficiency and ferocity in the heat of conflict and tension. Such arts are said to not just comprise of training in the physical and technical, but also that of the mystical; rumored are that Ninja delves into intense spiritual refinement, and come to gain their own ways of magic from this training, from being able to mold and manifest objects purely from their own spiritual energy, to harmonizing and manipulating the natural energy of their surroundings to attack their enemies.

PrerequisiteLevel 18, visit any Mana Stone.

Locked Ability:

  • Focus: Magic attack increased by 10% when HP at 100% in battle

Class Strike:

  • Shadow SlashLocks on, targets a small area around himself – Serious Ragnarok Online vibes here, he swings 4 times, not three as it explains. He makes an afterimage of himself and hits the first enemy he lands on, has a small generous AoE range that’s larger than his Level 1 Class Strike.

– Shuriken damage scales with Luck, reduce enemy defense to increase its damage.
– The 4 Elemental NINJA moves scales off MGC ATK, thus Intellect is his primary method of scaling their damage; Abilities/Chains that explicitly increase Magic Damage does not increase their damage

Class 3: Dark-Dark


Having sought further power to seek the most expedient methods of death onto their targets, the Nightblade is an assassin who has mastered the art of murder. With the ways of the ninja not being enough to satiate the goal of stealing lives, the Nightblade turns to deft methods of concealed weapons, the use of poisons, the purpose of maiming and injury to debilitate and weaken, and even striking the opponent psychologically to turn their fears and imagination against them from afar, before closing in on the kill. Though the Nightblade has turned away from the path of ninja, they keep with them their study of ninjutsu to perform obscured spells that not even ninja know about.

PrerequisiteLevel 38, Item: Dusk Dice, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • Cutthroat: 10% chance of destroying enemy instantly when attacking enemy with status effect

Class Strike:

  • Split Slash: “Create a copy and damage multiple enemies in the area at the same time”

– Weapon Smack’s HP decrease works on bosses as well, but only once. It decreases the MAX HP of any and all targets it hits by 5%, so cast this at the start and it’s a one-and-done deal.

Class 3: Dark-Light

Ninja Master

Amongst all ninja, there are only followers, and then there are masters. The Ninja Master follows the path of the ninja with virtue and devotion, finding sincere meaning and solace within the arts of ninjutsu, and leading the way for the next generation of ninja to follow. Dedicated to the end and with the art of war as arcane and storied with their experiences in battle, Ninja Masters know well of tactics, strategy, and the science of chaos and trickery, reinforced with a foothold built upon turning to focusing on mastering the basics and reinforcing the foundations to their ultimate limit. Because of this intense adherence to training, the Ninja Master is able to utilize even the most basic ninjutsu in the most devastating ways, wields blades with such proficiency that makes their attacks seem like a storm of blows, and has mastered the art of stealth to where it is if the darkness is an extension of their abode, allowing them to traverse both the rigid precipices of tight tension and the chaotic battlefield, to fight onward tactfully to victory. Though the art of the ninja is that of deception and subterfuge, only Ninja Masters are honored as the strongest of ninja and follow their own path of rectitude that is forged by their own fists.

PrerequisiteLevel 38, Item: Precise Dice, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • Life and Death: Attack and Magic Attack increase by 10% for 30 sec. with Class Strike (effect cannot overlap)

Class Strike:

  • Shadow Menace: “Disorient the enemy in darkness and bombard them with explosive damage”

– Shuriken damage scales with Luck, reduce enemy defense to increase its damage.
– The 4 Elemental NINJA moves scales off MGC ATK, thus Intellect is his primary method of scaling their damage; Abilities/Chains that explicitly increase Magic Damage does not increase their damage

Class 4: Final Dark

Vigilante / Avenger

Official Description: One of the topmost Thief classes. Vigilantes know the hindering moves of a Ninja Master and have the high attack power of a Nightblade. After weakening the enemy, they can take them down with their strength.

PrerequisiteComplete the Game, any of the two Class 3 Dark classes, progress the post-game content, get Loyal Sphere, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Locked Ability:

  • Dark Zone: All enemies’ attack decreased at start of battle

Class Strike:

  • Shackle Sting: “Special Chains bind the enemy and a spiritual dagger deals massive damage”

By Panda-senpai

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