This guide shows you builds, skill tree for all levels in Torchlight III.
Guide to Builds, Skill Tree (for All Levels)
General Tips & Tricks
- Avoid / ignore elite mobs and packs completely in the early game. By early game I mean the first 10 levels or so. At the least, until you have your Tier 1 movement skill (for this build is level 6), to make sure you can get out of harms way if needed. I mean you can really ignore these mobs for the entirety of Act 1 as the TTK versus rewards isn’t worth it at all, which is unfortunate. They’re also the most likely things to kill you.
- You can skip most of the trash mobs and still be over-levelled. At least at the time of writing this guide, you can not just ignore elites but about 80% of the maps mobs. This is in part due to the obscenely high spawn rate for mobs and the generous exp gains. I ran straight to the end bosses for the quest objectives for the entirety of Act 1 and stayed at least 1 level above the different areas levels. This can be quite boring though.
- The early game is rough. Quite painful in fact. Before the HP nerf to ridiculous it was even worse. My first character, a Sharpshooter who has an easier time to begin with. Took 15 hours to beat Act 1, because I cleared every map and killed all the elites, too. In comparison, my second character (the Forged), managed to beat Act 1 in just under 4 hours. That’s a huge difference. Echtra if you ever see this, doing 1 damage to mobs with 900 HP isn’t fun. In fact, the first 3 hours or so is probably the worst part of the entire game. You know, the most important part. Hooking people into the gameplay loop is super important, it probably explains a good chunk of the refunds and it’s a shame because it really picks up in the fun factor once you get some gear and a few levels behind you.
- Always keep your second best item in the stash. This one, with the way lifebound items function at the time of writing, having a second item for each item slot in the bank is a godsend. Plenty of times have I thought ‘I haven’t died in ages, no point holding onto this former weapon of mine’ to then die 2 minutes later and have to either gamble, or in dire situations when my cash is low, use anything I can find until I get new gear. Same goes for equipment, dropping from 60% defence to 10% because you no longer have a pair of shoulders, helm or gloves isn’t good at all. Do note, there could be changes to lifebound items in future updates.
- Powerlevel your relics with your highest toon. I used my Sharpshooter to get Electrode to level 20 in around an hour farming the last 2 or 3 areas of Act 2. This will be even more efficient once we have access to Act 3. It’s amazing for giving us a little power boost in those harder early levels. I had my stunlock potential at max from the get go (I’m lying because I actually completely forgot to equip it until level 7 or so – don’t be stupid like me, equip it as soon as you have access to your Fort).
Build Specific Tips & Tricks
- Potions, potions and more potions. Trust me, as a melee you want to keep stacked up on potions, most of you early game cash will be sunk directly into buying these life savers. (and as a general rule, never engage in a boss fight with less than 5 potions, trust me you’ll need them). Oh, do yourself a favour and take Godsbeard’s, too.
- Move. Honestly, just move. Standing still in this game is a terrible idea on Painful or Ridiculous. Maybe us melee should get built in base defence like we did in TL2.
- Keep an eye out for bugs. Specifically for the Forged, your Cyclone skill can bug out, becoming temperamental or at worst not work at all. You can also get stuck inside mobs fairly frequently and if you’re not paying attention it will get you killed. Hopefully these bugs will be ironed out
Skill Tree Walkthrough
This section of the guide, walks you through the process of ranking up your skills to be as optimised as possible throughout the entire game. First I’ll explain the order, then show screenshots of what your Skill Tree should look like at different stages.
Skill Tree Levelling Order
- Level 1: Rapid Fire. This one gets selected for you.
- Level 2: Rapid Strike. Take this and replace Rapid Fire, feel free to keep it on your hotbar for when you need to kite mobs in the earlier levels.
- Level 3: Vortex Bomb. Take this ASAP, you could even take it at level 2 if you wanted. It’s rather annoying having no way to get rid of the heat build up at the start of the game.
- Level 5: 2x – Ramming Robot. We have our movement skill! Woohoo, no more dying from getting stuck. \o/
- Level 6: Ramming Robot. Finishing off Tier 1.
- Level 10: -1 – Rapid Fire, 4x – Rapid Strike. Finally get rid of Rapid Fire and Rapid Strike should be tearing through regular mobs now.
- Level 20:10x – Cyclone Mode. Save all your points from level 10 to level 15 and dump 5 straight into cyclone. Get Tier 2 at 16 and max it out by level 20. Around here is when the build should start to feel like it’s coming together.
- Level 25:5x – Vortex Bomb. Go straight for Tier 2 for the next 5 levels.
- Level 26:Sonic Pulse. This is where personal preference starts to come into play. Personally, I’d put 1 point into Sonic Pulse and then get Power Projection to Tier 1 before finishing Tier 1 of Sonic Pulse.
- Level 29: 3x – Power Projection[/b.]
- Level 31: 2x – Sonic Pulse.
- Level 34: 3x – Ramming Robot. Again, personal preference or depending on how the character’s gear is progressing. For defensive, take Tier 2 of Power Projection, for offensive take Ramming Robot to Tier 2. For utility (CD reduction specifically), take Sonic Pulse to Tier 2. Or you could even start working towards your tier 2 Servo-Driven Uppercut. As mentioned earlier though, at the time of writing this guide Act 3 has not been released, so I do not recommend the last option. It is difficult to level much further than 35 (36 if you grind it out). I recommend taking Ramming Robot to Tier 2.
- Level 40: 6x – Servo-Driven Uppercut. Either finish the Tier 2 bonuses of the two you haven’t yet from level 35 (Tier 2 Sonic Pulse and Tier 2 Power Projection), or now is a good time to go ahead and start working towards getting the tier 2 bonus of Servo-Driven Uppercut. It depends on how much survivability you need in relation to your current equipment. The best option is taking the uppercut to Tier 2, though.
- Level 43: 3x – Sonic Pulse.
- Level 47: 4x – Sonic Pulse.
- Level 50: 3x – Power Projection. By this point you will either have a maxed Sonic Pulse and a Tier 2 Power Projection. Or, an alternative would be to get a Tier 2 Sonic Pulse, then max out Vortex Bomb for maximum DPS.
- Level 54: 4x – Vortex Bomb. I choose to get this after Sonic Pulse it at Tier 3, but both work just as well.
- Level 58: 4x – Power Projection. This finishes off the build!
There are two spare points in this build. Feel free to place them anywhere you’d like. But,
most likely you’ll be taking Ramming Robot to Level 8.
by Ant RamPaGe