Terraria 1.4 – Useful Tips for Mini and Big Bosses (Moves, Attacks, Spawns, Drops)

Useful tips for big and mini bosses (moves, attacks, spawns, drops, etc.) in Terraria 1.4 Journey’s End Update.

Useful Tips

Big Bosses

Moon Lord

Moon Lord’s attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased.

Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player.

Enemies should no longer spawn during Moon Lord’s fight, unless they spawn outside of his radius in multiplayer.

Moon Lord will now drop his loot even if you die during his death animation.


Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese.

Golem will now enrage when out of the jungle or on the surface.


Plantera’s Tentacle Chompers now have health scaling in Expert Multiplayer.

Skeletron Prime

Expert Skeletron Prime now moves faster when spinning.

Brain of Cthulhu

Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.

Brain of Cthulhu’s Creepers now have health scaling in Expert Multiplayer.

Eater of Worlds

Eater of Worlds now has more segments, even more so in Expert Mode.

King Slime

King Slime is now somewhat harder to abuse with ropes.

Martian Saucer

Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed.

There are now less Martian Saucers per invasion, and they are less likely to chain spawn.

Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.

Mini Bosses (Enemies)


Now inflict the Blindness debuff and drop Blindfolds.

Crimson Axe

Now inflicts the Cursed debuff.

Giant Cursed Skull

Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars.

Tomb Crawler

  • Head Damage decreased from 16 to 14
  • Body and Tail Damage decreased from 10 to 7
  • Life decreased from 50 to 40
  • Reduced size

Only 1 Tomb Crawler should spawn at a time under normal circumstances.

Sand Slime

  • Damage increased from 10 to 15
  • Life increased from 40 to 50
  • Knockback multiplier decreased from 0.8 to 0.7

Now only spawns as uncommon enemies in the Underground Desert.

Flying Fish

  • Money drop value increased from 90 Copper to 3 Silver
  • Flying Fish are now slightly less common on Rainy Days


  • Damage increased from 50 to 60
  • Defense increased from 20 to 25
  • Life increased from 400 to 800
  • Knockback multiplier decreased from 0.4 to 0.2
  • They now attack much faster
  • Happy Bombs now explode when near the player
  • They now throw Chattering Teeth Bombs as well

Etherian Lightning Bug

  • Projectile Damage increased from 20 to 100
    • Note: This was actually an accidental placeholder number. It did 1 damage to the Etherian Crystal, and was likely to do the same to most players


  • Decreased Javelin Damage from 48 to 36

Angry Tumbler

  • Defense decreased from 10 to 6
  • Javelin Damage decreased from 48 to 36
  • Max speed decreased from 4 to 3
  • Money drop value decreased from 1.3 Silver to 1 Silver
  • Bone Throwing Skeletons (Expert Only)
  • Projectile Damage decreased from 80 to 60


  • Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
  • Man Eater type enemies can no longer be killed by mining the block they are attached to
  • Umbrella Slime money drop value increased from 25 Copper to 1 Silver
  • Granite Elementals can no longer fly through walls
  • Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)

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