This is HOTAS/Joystick guide containing how to work properly and fix it for STAR WARS™: Squadrons.
How to Fix HOTAS/Joystick?
I discovered this through the device analyzer included with Thrustmaster’s T.A.R.G.E.T. software. This works with any Thrustmaster HOTAS and joystick setups, but there are other programs that you can also use to change the below.
I just want to explain to people what needs to be changed and why.
In STAR WARS Squadrons, there seems to be a hard-coded deadzone of about 20%. This cannot be changed through the in-game menus, and I have yet to see a way to get rid of it thus far.
This hard-coded deadzon only applies to the virtual axes DX_X_AXIS and DX_Y_AXIS, which are typically the default axes assigned to any joystick.
These axes can be changed using software, in my case I use T.A.R.G.E.T., but I will list alternatives below as people report that they can accomplish the same thing. I suspect that the best alternative is Joystick Gremlin (Vjoy), but I’m not familiar with that software.
By Bazinga III
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- STAR WARS™ Squadrons – Save File Location
- STAR WARS™: Squadrons – How to Prevent Lock-ons, Evade Missiles and Use Countermeasures
- Star Wars: Squadrons – How to Get Secret Achievements (Missions: 1-3-5-7-9-11-13-14)
- STAR WARS™: Squadrons – Controls for Xbox One/S/360
- Star Wars: Squadrons – Guide to Fleet Battles (Attacking, Defending, and More)