SpaceEngine – How to Make a New Planet

Hi everyone. Today I am gonna mention the newly updated SpaceEngine is eye-catching. This guide will show “How to Make a New Planet”. Before the topic, I want to introduce the game:

SpaceEngine

SpaceEngine is a 1:1 scale science-based Universe simulator, featuring billions upon billions of galaxies, nebulae, stars, and planets, all shown at their full real-world scale. Explore Earth and our neighboring worlds in the Solar System, orbit a black hole in a galaxy billions of light-years away, or visit anything in between seamlessly, with no transitions.

All of time and space are yours to explore – cruise between the stars at a million times the speed of light, and accelerate time to watch the orbital motions of a thousand worlds play out before your eyes. Every planet you encounter in your journey will feature procedural 3D terrain with detailed textures. Everything you see in the sky – stars and galaxies, planets and moons, asteroids and comets, black holes and neutron stars, star clusters and nebulae – are yours to explore at the press of a button.

Spacecraft with Newtonian physics and pilot-assist autopilot features (in early development but fully usable) are yours to fly anywhere in the universe in the Flight Simulator mode. SpaceEngine is also very friendly for creators of mods and add-ons – create your own planets, star systems, even galaxies, import your own spacecraft models, create custom GUI skins, and more, all easily sharable with others.

With SpaceEngine, the possibilities are limitless.

SpaceEngine Planetarium capabilities:

  • Astronomy
    All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids. Known celestial objects are represented using data from catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, and planets (Solar System and known extrasolar planets). Regions of space not yet cataloged feature procedurally generated objects: galaxies, stars, star clusters, nebulae, and planetary systems.
  • Controls
    You are free to move around the universe – travel seamlessly between any object and any distance, from surface to orbit to interstellar and intergalactic space. Moving through space is as easy as “click and go”, as well as game-style free flight using the WASD keys or a gamepad. Also, time travel is possible: you can accelerate, decelerate, or reverse the flow of time, and jump to a specified date. Detailed interactive tutorials will familiarize you with the controls.
  • Graphics
    Volumetric 3D models of galaxies and nebulae with interstellar dust clouds, and 3D landscapes on planets and stars. For many Solar System bodies, actual data from space probes is used, with huge, high-resolution texture packs available as free DLC. For unmapped and procedural planets, the surface is generated procedurally using your computer’s GPU. Other features include realistic atmospheric scattering, eclipse shadows, animated auroras and comet tails, and physically-based light warping near black holes and neutron stars, with animated accretion disks and jets.

How to Make a New Planet?

You can’t create new objects directly in the program, you have to create/edit catalog files.

How to Code?

There is no “coding” or “programming”. You don’t seem to have read the tutorial. The “Creating a planet” section literally walks you through step by step how to create an object. You don’t need to know the vast majority of the information given in the documentation to do what you want.

Try this:

The instructions explain the file systems, how to create PAK files, and coding such as this:

Code
Planet “Saturn”
{

ParentBody “Sol”
Class “GasGiant”
Mass 95.162
Radius 60268
Oblateness 0.09796
RotationPeriod 10.65622
RotationOffset 358.922
Obliquity 28.049
EqAscendNode 169.53

Topics covered are as follows:

These have to do with file, and file system creation:

SpaceEngine folders
The pak files
1) The pak file format
2) Virtual path
3) Priority by modification date
4) Extracting files
5) Creating pak files
6) Restrictions
7) Compression rate
8) Never touch the default pak files

This is scripting and catalog information:

SpaceEngine scripts
Catalogs of astronomical objects
Adding, updating, and removing catalog objects
Checking for errors in catalogs

None of these topics address creating a planet that shows up in the simulator, or lets me define what galaxy it’s in, what star it orbits or anything else.

I never found anything like, “To create a planet, simply do x, y, z…”

Once I get the basic idea of something I can run with it from there. I find no simple, basic “how to” in this long page of text.

Nothing that’s going to make a habitable, ringed planet appear in the game for me.

Not Working

You don’t need to know how to code, and you don’t need to write all of those things from scratch. At most you need to edit a few values.

Of course it would be great if there was a program you could use to interactively create objects, edit them, and save them, and we plan to have something like that eventually, but it doesn’t exist yet. In the meantime, what you want to do is quite simple and can be done with very little effort.

If you’re having trouble understanding the documentation, ask around the community for help – the official subreddit and the official Discord server are great places to go for that.

by developer


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