Scavengers – How to Boost FPS (Best Ways)

A guide on how to boost fps (best ways) in Scavengers.

How to Boost FPS (Best Ways)

Introduction

All commands are from collections of other games that use Unreal Engine

Overview

  1. Steam Properties
  2. Configure Scavengers
  3. Park Control

First of all: Please consider, you can not expect more FPS at the same appearance. This is a guide for the maximum FPS

After setting everything to low and changing the following settings, my FPS are almost doubled.

1. Steam Properties

Go in to your Steam Library -> Scavengers -> right click -> Properties -> Steam launch option

Copy and paste

-malloc=system -USEALLAVAILABLECORES -maxMem=XXXX -force-feature-level-11-0

maxMem=XXXX

this indicates how much ram you have, so if you have 24GB of ram then you would put in 24000.

16GB = 16000, 32GB = 32000, etc.

2. Configure Scavengers

First! after COPY AND PASTE [ MAKE SHURE YOU MAKE ALL .ini’s READ ONLY ]

Type %localappdata% in your File Explorer

Go to [Scavenger] – [Saved] – [Config] – [WindowsNoEditor]

Open GameUserSettings.ini

  • [ScalabilityGroups]
  • sg.ResolutionQuality=90.000000
  • sg.ViewDistanceQuality=1 / =1 if u dont want tomb raider models
  • sg.AntiAliasingQuality=0
  • sg.ShadowQuality=0
  • sg.PostProcessQuality=1
  • sg.TextureQuality=0
  • sg.TrueSkyQuality=0
  • sg.GroundClutterQuality=0
  • sg.EffectsQuality=0
  • sg.FoliageQuality=0
  • sg.IBLQuality=0
  • sg.ShadingQuality=0
  • sg.HeightFieldShadowQuality=0

Save and make Read only

Open Engine.ini

COPY AND PASTE under the last Paths= XXXXXXXX

  • [/script/engine.engine]
  • bSmoothFrameRate=true
  • MinDesiredFrameRate=60
  • SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=60),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=144))
  • MaxPixelShaderAdditiveComplexityCount=128
  • MaxES2PixelShaderAdditiveComplexityCount=45
  • TimeBetweenPurgingPendingKillObjects=30
  • bDisablePhysXHardwareSupport=True
  • [/script/engine.renderersettings]
  • r.SeparateTranslucency=False
  • r.CustomDepth=1
  • r.DefaultFeature.Bloom=False
  • r.DefaultFeature.AmbientOcclusion=False
  • r.DefaultFeature.AmbientOcclusionStaticFraction=False
  • r.DefaultFeature.MotionBlur=False
  • r.DefaultFeature.LensFlare=False
  • r.DefaultFeature.AntiAliasing=0
  • r.ViewDistanceScale=1
  • r.ShadowQuality=0
  • r.Shadow.CSM.MaxCascades=1
  • r.Shadow.MaxResolution=256
  • r.Shadow.RadiusThreshold=0.1
  • r.Shadow.CSM.TransitionScale=0
  • r.DistanceFieldShadowing=0
  • r.DistanceFieldAO=0
  • r.DepthOfFieldQuality=0
  • r.RenderTargetPoolMin=300
  • r.LensFlareQuality=0
  • r.SceneColorFringeQuality=0
  • r.FastBlurThreshold=0
  • r.Upscale.Quality=1
  • r.TonemapperQuality=0
  • r.RefractionQuality=0
  • r.SSR.Quality=0
  • r.SceneColorFormat=3
  • r.TranslucencyVolumeBlur=0
  • r.MaterialQualityLevel=0
  • r.SSS.Scale=0
  • r.SSS.SampleSet=0
  • r.EmitterSpawnRateScale=0.75

Save and make Read only

Open Scalability.ini

You must have all very low in GAME SETTINGS then it works

[ScalabilitySettings]

PerfIndexValues_ResolutionQuality=”50 50 50 50″

[[email protected]]

r.MSAA.CompositingSampleCount=1

[[email protected]]

r.SkeletalMeshLODBias=5

[[email protected]]

r.LightFunctionQuality=0

r.ShadowQuality=0

r.Shadow.CSM.MaxCascades=0

r.Shadow.MaxResolution=32

r.Shadow.RadiusThreshold=0.24

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r.DepthOfFieldQuality=0

r.RenderTargetPoolMin=200

r.Upscale.Quality=0

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r.MaxAnisotropy=0

[[email protected]]

r.TranslucencyLightingVolumeDim=1

r.RefractionQuality=0

r.SceneColorFormat=3

[[email protected]]

r.ParticleLightQuality=0

Save and make Read only

3. Park Control

Check whether all CPUs are enabled

type bitsum[dot]com/parkcontrol/ and download the latest Version

  1. install it and open this programm
  2. when all Cores are activated you should see all on 100%
  3. when not select all to 100% on Parking AC/DC and Freq Scaling AC/DC

By R3troL33TCH


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