Police Simulator: Patrol Officers – Shifts Guide (Points, Durations, and More)

This shows shifts guide (points, durations, and more) for Police Simulator: Patrol Officers.

Shifts Guide

Shifts

Brief

Police Simulator: Patrol Officers - Shifts Guide (Points, Durations, and More)
Police Simulator: Patrol Officers – Shifts Guide (Points, Durations, and More)

Before starting the patrol, you have to choose which shift you want to play on the shift selection map. When starting a new career, you can only choose the first available neighborhood. Later on, you can choose between three available shifts/neighborhoods in your currently assigned district. At the end of every shift, patrol officers have to report back at their desk in the precinct to end their shift. If a patrol officer loses all Conduct Points during a shift, the shift is lost and ends immediately.

The Work Week

Unlike many office jobs, but much alike other public service jobs, a patrol officer’s workweek is generally scheduled between Monday and Sunday, with no fix weekend. In Police Simulator: Patrol Officers, each Monday, players can chose the city district they want to serve in for this workweek. The district selection cannot be changed during the ongoing workweek.

During each workweek, you can take off for a total of two days. Which days you take of is your choice. It can be used to skip shifts you currently don’t want to play.

Shift Properties

Each shift has the following properties:

  • Foot patrol or car patrol. Car patrols can only be chosen when a patrol car is unlocked.
  • High crime or low crime. Some neighborhoods might currently be known for high crime rates.
  • Day shift or night shift. Days are in general busier, but at nights some crimes or violations can happen more often.
  • Weekday differences: The day of week can have impacts on crime rates or no-parking-zones in specific neighborhoods. For example, on weekends, more driving under the influence of alcohol/ drugs can be expected.

At the end ot every shift, patrol officers have to report back at their desk in the precinct to end their shift. If a patrol officer loses all Conduct Points during a shift, the shift is lost and ends immediately.

The Work Week

Unlike many office jobs, but much alike other public service jobs, a patrol officer’s workweek is generally scheduled between Monday and Sunday, with no fix weekend. In Police Simulator Patrol Officers, each Monday, players can chose the city district they want to serve in for this workweek. The district selection cannot be changed during the ongoing workweek.

During each workweek, you can take off for a total of two days. Which days you take of is your choice. It can be used to skip shifts you currently don’t want to play.

Shift Properties

Each shift has the following properties:

  • Foot patrol or car patrol. Car patrols can only be chosen when a patrol car is unlocked.
  • High crime or low crime. Some neighborhoods might currently be known for high crime rates.
  • Dayshift or night shift. Days are in general busier, but at nights some crimes or violations can happen more often.
  • Weekday differences: The day of week can have impacts on crime rates or no-parking-zones in specific neighborhoods. For example, on weekends, more driving under the influence of alcohol/ drugs can be expected.

Shift Duration

Each standard shift is 20 minutes long (8 hours in the game). Free-roam shifts last 8 hours (also 8 hours in the game). At the end of every shift, patrol officers have to report back at their desk in the precinct to end their shift.

When a shift ends, after a small buffer time, no new shift points can be gathered. However, active duties can still be finished and will be rewarded. Be aware, that losing Conduct Points is still possible even after the shift ended!

Shift Points/ District Xp

Brief

With justified actions and doing a good job, patrol officers earn Shift Points during their shift District XP (District Experience Points) are earned by successfully ending a shift. The amount of earned District XP depends on:

  • The amount of Shift Points players earned by doing their duty. For example rightfully issuing tickets, resolving motor vehicle accidents, and all other duties.
  • The amount of Conduct Points the player has left. The more Conduct Points a player lost during a shift, the less District XP will be earned.
  • Players receive a bonus on District XP when playing in single player mode.
  • Players receive a bonus on District XP when clearing a neighborhood of high crime.

Once enough District XP are gathered, players will receive a Duty Star. In each city district, players can earn an individual maximum amount of District XP.


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