This guide helps you on intuition, suspect, cause in Police Simulator: Patrol Officers.
Intuition, Suspect, Cause Guide
Intuition System
Brief
The intuition system displays information of multiple types in certain situations and is displayed as text overlay beneath the compass. The intuition information can have different colors:
Blue: This shows additional intel when interacting with people For example, when talking to a person, the intuition feedback can show “I smell alcohol” Hint: At night, some of this intuition feedback is only triggered, when the flashlight is turned on!
Red: This shows information about conduct and behavior of the police officer. For example, when driving too fast, the intuition feedback shows “I’m driving too fast”. Many red intuition feedbacks will not be triggered when you enabled the casual option for the respective feature in the game settings.
Green: This shows additional information when playing with casual mode enabled. For example, when you turned on the casual mode for the feature “Littering” in the game settings, the intuition feedback shows “This person littered”.
Yellow: This shows any other intuition feedback.
Reasonable Suspicion
Brief
The term “reasonable suspicion” means that a situation allows a patrol officer to believe that a person may have committed a crime Reasonable suspicion authorizes the officer to detain persons in a terry stop, frisk them, and follow up on the suspicion. Drug and alcohol tests are justified and persons is obligated to identify themselves when the officer asks them to
Get more information about which Actions are allowed in a situation in the ‘Evidence’ handbook entry.
Probable Cause
Brief
The term “probable cause” is similar to “reasonable suspicion”, but requires more evidence or clues to be established and allows a wider range of officer actions. Probable cause is established when a patrol officer can make it believable that a person is very likely to have committed a crime. Probable cause authorizes the officer to search a person or their car and make an arrest.
Get more information about which actions are allowed in a situation in the “Evidence” handbook entry.
Casual And Simulation Game Modes
Brief
When starting a new career and also anytime during a shift in an already started career, you can customize your game experience. Police Simulator: Patrol Officers offers to toggle many features between a “simulation” and a “casual” experience. While the simulation option targets a more realistic game feel, the casual option is not so strict and offers more help. The simulation option often is more punishing, the casual mode more forgiving. In the game options you can toggle features in the following categories:
- General: When casual mode is on, the player character, player car and pedestrians cannot take damage
- Traffic violation detection: If casual mode is on, you will receive hints on traffic violations which are actively broken in one specific moment by drivers (e.g., driving over red light). However, violations which are broken permanently won’t be shown (e g driving with a broken windshield)
- Other violation detection: If casual mode is on, you will receive hints on other violations like pedestrians jaywalking or littering, when their ID is expired or when they carry illegal items.
- Player violations: If casual mode is on, players won’t be punished for violations like speeding or ignoring red lights. Please be aware, that police brutality will also be punished when casual mode is on!
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