This guide helps you on detaining (pedestrians, drivers, and more) in Police Simulator: Patrol Officers.
Detaining Guide
Brief
Detaining a person means keeping them from leaving. The so called “investigative detention”, “investigatory stop” or “terry stop” (legal case Terry v. Ohio, 392 U.S. 1 (1968)) is one of three possible police-citizen encounters:
- Consensual encounter
- Investigative detention
- Arrest
An officer may detain somebody only with reasonable suspicion or probable cause that a person committed a crime or violation. If a person does not have reason to believe that a police officer detained them – for example by telling them that they are detained and by naming the reason for being detained – then this person is free to leave at any tim£
Detaining Pedestrians
Pedestrians can be detained for littering, jaywalking, when they match a description of a wanted person or probably possess drugs. Apart from these terry stops, there are many arrest encounters which don’t need detainment, but result in an immediate arrest by handcuffing (see respective article).
Detaining Drivers
Detainment reasons for drivers are divided in multiple categories in the interaction wheel. Each of these categories can have multiple detainment reasons – check them all out in the interaction wheel!
Detainment reasons tor drivers are divided in multiple categories in the interaction wheel. Each of these categories can have multiple detainment reasons – check them all out in the interaction wheel!
- -Detainment because of documents or background checks
- -Detainment because of the car
- -Detainment because of person’s driving
- -Detainment because of a traffic stop
Letting Go Of Detained Citizens
An officer is only allowed to investigate the reason of detainment. When no further detainment reasons were found during the investigation, the officer needs to let the citizen go. The option to let somebody go can be found in the interaction wheel. Citizens will also not be detained anymore when officers remove themselves from the detained person
Hints:
The following hints might come in handy during your next investigative detention encounter:
- When detaining a person, the police officer might notice suspicious behavior, for example, nervousness or hints of illegal substances. This is displayed as “intuition feedback” text and can allow for further interrogation. Make sure to turn on the flashlight during nights to see those signs.
- While being detained, citizens are not allowed to refuse to identify themselves when asked for their ID.
- Police officers of Brighton can hand out tickets without detaining somebody first – without negative consequences. But detaining first will reward them extra Shift Points.
Game Trivia
In Police Simulator: Patrol Officers, accident and crime witnesses are being automatically “detained” without any proactive detaining action of the officer, even if that status might not be legally correct This decision allows for a much simpler way of handling witnesses for the player.
Similar Posts:
- Police Simulator: Patrol Officers – Conduct Points and Duty Stars Guide
- Police Simulator: Patrol Officers – Intuition, Suspect, Cause Guide
- Police Simulator: Patrol Officers – How to Lose a Shift
- Police Simulator: Patrol Officers – Patrol Cars Guide
- Police Simulator: Patrol Officers – Traffic Stop Guide (Checking)
- Police Simulator: Patrol Officers – How to Detain Vehicles and People
- Police Simulator: Patrol Officers – How to Disable Steam Cloud and Delete Save Game
- Police Simulator: Patrol Officers – How to Open the Map (Controller)
- Police Simulator: Patrol Officers – Aggravated Assault Guide (Step by Step)
- Police Simulator: Patrol Officers – Shifts Guide (Points, Durations, and More)
- Police Simulator: Patrol Officers – Traffic Accidents Guide
- Police Simulator: Patrol Officers – Save Game Location
- Police Simulator: Patrol Officers – Tips for Driving, Ticketing, and More
- Police Simulator: Patrol Officers – Tips for Parking Ticket Issuance