Phasmophobia – Best Strategies and Tips

This contains best strategies and tips for Phasmophobia.

Gameplay Tips

Phasmophobia is a ghost hunting horror game where you and up to 3 friends can hunt down and identify ghosts. This game can also be played in VR, which seems like a blast. I hope to get a VR headset soon so I can try it for myself.

There are three difficulties for ghost hunting missions: amateur, intermediate (unlocked at level 10), and professional (unlocked at level 15). Amateur gives you a 5-minute grace period from when you open the door and enter the house until the ghost starts to become active. The ghost activity is based on how low your sanity is. Sanity starts at 100% and will decrease over time, but on the amateur and intermediate difficulties, the grace periods help keep your sanity high (and as a result, the ghost activity low). On intermediate that grace period drops to 2 minutes, and on professional it is a whopping 0 minutes…

When you launch a mission, 

you start in the van where you can grab your items, view the objectives for the current mission, and develop a plan to track down and identify the ghost. The white board will highlight your four objectives (one of which is always to identify the type of ghost you are dealing with), as well as give you the name of the ghost and whether or not the ghost prefers to be with people alone or in groups. Be sure to remember this information, 

for the ghost’s name can anger it and make it more likely to show itself for pictures, etc. Knowing whether it likes solo ghost hunters or everyone will influence how you use items later on.

The van is your safe place: there is a computer to view cameras (top image on right), a white board to reference your objectives (middle image on right), and a panel that shows you you and your teammates’ sanity, the map layout (and where any player in the building is on the map), 

the ghost activity level (which ranges from 0-10), and sound sensor activity (bottom image on right). Note that for sound sensor activity, sensors must first be placed down and then activated by a player or the ghost in order to show anything, however.

Before you begin: also be sure to grab the keys on the table to the left of the computer. Otherwise, you will not be able to open the door!

You have various items you can use in your missions, such as a UV light to look for ghost fingerprints, or a crucifix to help protect yourself from when the ghost tries to hunt for you. Some of these items will be crucial to identifying the type of ghost you are looking for in each mission, and you can only carry a maximum of 3 items at once.

Each ghost has three specific pieces of evidence that can be used to identify it and differentiate it from the other ghost types. These are where the items come in, since some of them are used to interact with the ghost to get evidence about the type of ghost that you are dealing with. You can log information about how the ghost interacts with these items in your journal, so you can then focus on other objectives or continue to try and identify the ghost.

Do note that as you stay inside the building with the ghost, you will begin to lose sanity. The ghost feeds off this, and the lower your sanity, the more likely the ghost is to start a hunt and try to kill you are your fellow ghost hunters.

So, to summarize it all: you take yourself, your friends, and gear to go in the building and search for the ghost in order to identify it before it hunts you down and kills you. Seems simple, right? Well, not all ghosts are the same… Some are aggressive at higher sanity like Demons, but others may be shyer like Shades. So, you never truly know what you are dealing with until you are in the ghost room getting evidence. Then you can decide what to do from there…

Strategy and Tips

Here is my strategy:

To simplify things, let’s consider each trip into the building separately. Let’s also assume I am playing solo. Using this strategy, missions can be expedited with multiple people looking for the ghost’s location and carrying items to help identify it.

Important Tip: When you have other items out that are not your flashlight, but you are still carrying a flashlight, you can hit ‘T’ to turn on your flashlight while holding those items (this applies to both the normal and strong flashlight, but NOT the UV light). Seeing is important because this game can get very disorienting in the dark.

Trip 1

Here I focus on identifying the ghost’s room, which is where it will be most active and where I can get the most information in the shortest time (to preserve that sweet, sweet sanity). I like to grab a flashlight, a thermometer, and a video camera (+/- a tripod, as needed). I do not get the EMF since the ghost is not always active when I am searching for the room, and even if the ghost has the evidence of EMF level 5, it typically does not hit EMF level 5 immediately. I also like having the video camera to set up so I can get an idea about how active the ghost is in the room (messing with doors, lights, throwing things, etc.) and to check for ghost orbs. The thermometer is good to check for where the ghost is and to also confirm freezing temperatures, even though seeing your own breath is indicative of this (reference thermometer discussed above). If I am on larger maps, I may replace the video camera with a sound sensor to check and try to home in on the ghost’s main location. It is also important to turn on lights as you traverse the house to keep your sanity as high as possible.

Trip 2

Here I like to get some information about the ghost I am dealing with or get some safety if the ghost is aggressive or if the map is large and my sanity is starting to drop. If I am looking for information, I like to grab the EMF reader and the ghost writing book to check for EMF level 5 (and confirm the ghost is active there), as well as ghost writing. If the ghost is aggressive or if my sanity is dropping fast, I will opt to get some crucifixes in the area to help prevent hunts that may start in the range of them. In cases where my sanity is manageable and the ghost is not too aggressive, I will save the crucifixes for trip 3. The image for trip 3 will include the crucifixes, but again, remember that they can be included here, too.

Trip 3

Here I focus on either safety with crucifixes (see trip 2 above) or getting more information to identify the ghost. If I need more information, I will likely grab the spirit box and UV light to check for communication with the spirit box and fingerprints. Assuming the ghost is cooperating, you could now leave with all the evidence you need to identify the ghost. If you are scared or your sanity is low and you are concerned about being hunted, consider closing the van and heading out when you are done marking everything in your journal. The next part is optional but is recommended if you want some extra money and XP.

Trip 4

Here I grab photo cameras or my lighter and smudge sticks, depending on the ghost’s identify, the ghost’s activity, and my sanity level. I try to find the bone to take a picture of it and then pick it up as evidence, while also taking pictures of dirty water, fingerprints, EMF level 5, ghost writing, and the ghost itself. This can get you a nice cash bonus. This is also a good time to consider if any of the additional objectives are worth doing. Sometimes it can be as simple as throwing a motion sensor in the house to sense the ghost. But you may also get something like preventing the ghost from hunting using a crucifix, and you can go in to gamble your life at your own risk for that one…

A few other things to note: you can take sanity pills between trips as needed to protect your sanity levels (I would not use it until I hit under 60%, since it grants 40% sanity back). You can also utilize other items you brought that you might need to make your life easier (like lighting candles to put in the house, throwing a glowstick to mark a location in a dark spot, etc.). Try to find something that works for you. Just because this strategy works for me, does not mean it will be the same for you, and vice versa. The plan changes with map size, team size, and ghost type anyways, so be ready to adapt as needed.

Note: Hunts are discussed next.

by Ramz

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