This guide helps you on how to capture monsters and their behavior in Monster Hunter Rise.
Capturing a monster has three requirements:
1. Monster is at low health.
Easy enough. Beat down the monster, but not enough until it’s dead. If the monster starts limping, it’s likely capturable. A blue monster head beneath their icon in the top right corner of the screen confirms that the monster is capturable. You can capture even before the blue skull is displayed, but the blue skull is a sure indicator.
2. Monster is in a shock trap or pitfall trap.
If you’re feeling confident, you can place the trap mid-combat and hope the monster gets caught in it. You can otherwise wait for the monster to reach its nest and capture it there. It doesn’t make a difference whether its in a shock trap or pitfall trap, but shock traps are more common since they’re easier to make and deploy faster. The traps your palico puts down will work, too.
3. Monster is afflicted with tranq status.
By default, your hunter throws tranq bombs straight at the ground, so get right next to the monster and start throwing. You can also throw bombs if you use the aiming reticle. Two bombs is enough to capture a monster. If you’re using a bowgun, you can also use tranq ammo.
If all three of these conditions are met at the same time, the monster will be captured. Take note, though, that the three conditions don’t necessarily have to happen in that order. You can pre-tranq the monster before setting the trap, and it will still capture. If you’ve tranquilized the monster twice and they’re in a trap, their health may not be low enough. Smack them with your weapon quickly and you may have a chance to lower their health enough to capture them before the trap runs out.
Additional notes about capturing:
- If the quest provided EZ traps or EZ tranqs in the box at camp, use those instead to preserve your own supply. If you mess up, you can still use your own.
- Beware of using shock traps against monsters that are empowered by Thunder energy.
- It’s possible to have multiple monsters caught in the same trap if they’re close enough together.
- Elder dragons are immune to traps and cannot be captured.
The developers worked tirelessly to make the game as detailed as possible, in ways that most players would never notice. They wanted Monster Hunter World to feel like a living, breathing ecoystem. For example, a Pukei-Pukei’s poison attacks have different properties depending on what nuts and berries it had most recently snacked on in the map.
When out on a quest, keep in mind what monster you’re hunting. Particular monsters prefer different locales, and stick to those locations. For example, you won’t find a Basarios hiding in water. Azuros love to eat honey, so they’re often searching for beehives. If you learn where the monster patrols, eats, and sleeps, you’ll have a much easier time finding your target at the beginning of the hunt before the monsters on the map are identified.
Some monsters are aggressive, some are passive. If a monster sees you, its reaction can give you some insight on its temperament. It might attack you right away, seeing you as a meal. It might ignore you, considering you not a threat. Once you attack, lesser monsters might run away, while larger monsters (most quest targets) will fight back.
Pay attention to the monster’s body during the fight. It has a windup or tell before each attack. If it raises up a claw, it’s likely to swipe with it. If it raises its tail, it’s likely about to slam it down. Over time, you’ll be able to distinguish exactly what a monster’s about to do. Generally, the more dangerous an attack is, the longer windup will be.
Several times during the hunt, a monster will leave the area and move to a new location. Simply follow it and continue the fight. If you get lost, their location should always be shown on the map. Sometimes, you’ll be able to interrupt a monster before they leave, such as with a stagger, mount, or trap. Just be wary of fighting in tight spaces that limit your maneuverability. If you’re fighting in a bad location, or there are multiple monsters fighting in an area, you can force a monster to relocate immediately by firing a dung bomb at them.
When monsters are close together in combat, a turf war might occur. In most cases, the more dominant monster will win the turf war and deal a massive amount of damage. However, in some rare cases the lesser monster may win, especially if it is enraged while the dominant monster is weakened and exhausted. Some monsters are on more equal footing and the battle may go either way. You can use turf wars to your advantage by intentionally leading monsters close together.
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