Medieval Dynasty – How to Make Friends Quickly (Improving Relations)

A guide on how to make friends quickly (improving relations) in Medieval Dynasty.

How to Make Friends Quickly (Improving Relations)

The Basics

1. I recommend saving before talking with an important character (future wife or settler) to save time in case of failure.

I recommend saving before talking to an important character (your future wife or inhabitant) to save time in case of failure.

2. Keep it clean! This can be done using the appropriate scale in the inventory:

Keep yourself clean! You can do this using the appropriate scale in your inventory: By design, in a clean state, your chances of success are higher. (However, I’m not sure if this mechanic really works now). You can wash in a tub. You can put it anywhere by selecting the section with furniture in the menu: Q – Other – Furnitures – Washtub. To build you need 2 logs.

It supposed that when you’re clean, your chances of success are higher. (However, I’m not sure that this mechanic really works right now). Use a washtub to clean yourself. You can put it anywhere by selecting the section with furniture in the menu:

  • Q – Other – Furnitures – Washtub. To build it, you need 2 logs.

3. Usually you have 3-4 attempts to establish communication with the NPC. But as soon as you get a negative reaction from him, the conversation will end and you will have to wait for the next day to speak to him (or reload the save). If you choose a successful replica, you can continue the conversation.

Usually you have 3-4 attempts to establish communication with the NPC. But as soon as you get a negative reaction from the NPC, the conversation will end, and you will have to wait for the next day to talk to them (or reload the save). If you choose a good line, you can continue the conversation.

4. The success of communication depends on what profession the NPC with whom you are talking. The easiest way to communicate with ordinary workers – farm workers, loggers or miners. It is a little more difficult with hunters, and the most capricious NPCs are those that are engaged in crafting: blacksmiths, seamstresses, innkeepers, etc. Once you find the right approach to each category, you will simply communicate with everyone, except that with artisans it may take a little more time due to the accidental loss of the desired phrase.

The success of communication depends on what profession has the NPC you are talking to. The easiest way to communicate with farm workers, loggers or miners. It is a little more difficult with hunters, and the most capricious NPCs are those who are engaged in crafting: blacksmiths, seamstresses, innkeepers, etc. As soon as you find the right approach to each category, it becomes easy to communicate with everyone, except with artisans it may take a little longer due to the randomness of getting the right phrase.

Therefore, before starting a conversation, find out what your victim is doing. The settlers are the easiest to do. Press Alt and see their characteristics. The most pumped skill will tell you about the NPC profession. For example, the girl in the picture below is a farmer.

So before you start a conversation, find out what your victim is doing. With inhabitants, this is the easiest thing to do. Press Alt and see their characteristics. The most advanced skill will tell you about the NPC’s profession. For example, the girl on the image below is a farmer. Regular NPCs are a little more difficult – you will have to follow them for a while. Try to talk to them while they work, such as when they are poking around in a field or thrashing around a chicken coop / cowshed / pigsty. The innkeeper is easy to identify. Hunters and other artisans can only be calculated empirically by monitoring the reaction to your phrases. For example, Uniegost is a hunter.

With simple NPCs, it’s a bit more difficult – you’ll have to keep an eye on them for a while. Try to talk to them while they are working, for example, when they are picking in the field or standing mindlessly near the chicken coop / cowshed / pigsty. The innkeeper is easy to identify. Hunters and other artisans can only be identified experimentally by monitoring the reaction to your phrases. For example, Uniegost is a hunter.

Approval

In this section, I will present NPCs’ reactions to all phrases that affect your interactions with NPCs.

In this section, I will present the NPC’s reaction to all the phrases that affect your relationship with non-player characters.

1. How have you been lately?

The safest phrase that does not cause a negative reaction from the NPC. Use if there is no better option.

The safest phrase that does not cause a negative reaction from the NPC. Use if there is no better option.

  • Ordinary workers ( simple workers ) +10
  • craftsmen ( artisans ) +5
  • hunters ( hunters ) +0

2. Nice weather we’re having today, don’t you think?

Do not use this phrase when it is raining or foggy or cloudy. It works great in clear and sunny weather, but remember that artisans do not like this phrase in principle.

Do not use this phrase when it is raining or it is foggy and cloudy weather. In sunny weather, it works perfectly, but remember that artisans do not like this phrase at all.

  • Ordinary workers ( simple workers ) +10
  • Hunters ( hunters ) +5
  • Artisans ( artisans ) -5

3. How the job? I hope, you’re doing alright.

A favorite phrase of artisans, they simply adore it.

The most favorite phrase of artisans, they just love it .

  • Artisans ( artisans ) +12
  • Hunters ( hunters ) +5
  • Ordinary workers ( simple workers ) -5

4. I just get back from working in the field. Tough job.

  • Ordinary workers ( simple workers ) +5
  • Hunters ( hunters ) +2
  • Artisans ( artisans ) -2

5. Recently I got into hunting, got any tips?

  • Hunters ( hunters ) +5
  • Ordinary workers ( simple workers ) +2
  • Artisans ( artisans ) -5

6. What a day! I’ve been working almost non stop but I know my hard work will pay off. You know what they say “early bird gets the worm”.

  • Artisans ( artisans ) +5
  • Hunters ( hunters ) +0
  • Ordinary workers ( simple workers ) -5

7. Have you heard any gossips lately?

  • Ordinary workers ( simple workers ) +5
  • Artisans ( artisans ) -0
  • Hunters ( hunters ) -5

8. Have you seen that nobel who was passing nearby? I heard people say that he had amazing robes on him!

  • Artisans ( artisans ) +5
  • Hunters ( hunters ) -2
  • Ordinary workers ( simple workers ) -2

By Beteasha


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