Last Oasis – How to Move Forward After Quests and Player vs. Player Guide

This guide will help you on moving forward after quests and player vs. player in Last Oasis.

How to Move Forward After Quests?

Tips moving forward after quests:

  • If you’re playing alone or in a small group then focus on becoming self-sustainable. You never know when you will be attacked and be forced to start from scratch.
  • Unlock all types of tools in the equipment section – you’ll need a weapon, fiber armor, an axe, a pickaxe, a sickle, the torch (it gets VERY dark at night).
  • Have a sand bed + chest with the basics in a secluded location if you have a primary server / hex you play on. Do the same with an extra walker, leave it parked (logged out, not in the oasis) and only use it when you need to start from scratch.
  • Don’t rush into fights recklessly, scout your farming spot before you commit your walker with all that juicy loot on board. Don’t be ashamed to try and leave fights you cannot win. Basically, be prudent. But also don’t be scared. It’s ok to lose stuff. Wiping will happen to everyone, there’s no escaping that. And you are already prepared if you read the previous tips.
  • Familiarize yourself with the tech tree, set goals for your progression and work towards them. Once in a while take a break from the grind and go raid people.
  • Raiding is a lot more fun with a group. Find a clan to join. It will also speed up progression when you can rely on other players both for safety and combined tech tree unlocks. High tier tech requires A LOT of farming. But even solo you can get there eventually.

Player vs. Player Basics

For the sake of this “dummies” guide we’ll cover the basics of fighting other players, some basic strategies, and what the different terms you will hear in-game actually mean so you can train further.

PvP is the bread and butter of this game. You will be grinding a lot, but there is no escaping PvP.

Melee combat is extremely skill based and it is HIGHLY recommended that you spend time practicing to get better at combat. Constantly losing all the things you’ve worked for is not a satisfying experience.

Weapons

The basic 4 characteristics you should be aware of: damage, penetration, speed and reach (not shown in stats, but is based on length of the weapon).

Different weapons excel at different things and are better suited for different playstyles and situations. For example a kiting playstyle is generally better with a high reach weapon because it lets you keep your distance. An in your face playstyle is generally better with a weapon that swings faster because it’s harder to block and allows you to pressure more. But you’re not limited to any of this. Different players can have vastly different playstyles and strategies with the same weapon and make them work. Find what you like and get better at it.

Armor

Armors have 3 different characteristics you should know: % reduction, flat reduction and speed reduction. The first two have to do with how much damage you take and the third one with how much your armor slows down your movement.

Blocking Notes

You should already know how to block if you completed the tutorial, but let’s talk about strategy. If you are dead, you can’t do damage. At the same time simply turtling and not attempting to attack will be just as bad – choose the right moments for your blows.
Blocking – Blocking is as simple as holding down the right mouse button and moving your character view in the direction the attack is coming from. If you are fighting PvE mobs, there will be a visual cue showing you that the attack is coming, and from which direction so you know where to block. In PvP, there is often no indicator and all and you must rely on studying the position and animations of your opponents. If your opponent is raising his arms behind his head with his weapon, hes doing an overhead attack, and you should block as such.

Failing to Block Successfully

If you fail to block and you are hit there is a momentary stagger that your character endures, which acts as a mini-stun for less than a quarter-second. Because of this, after getting hit once it is not advised to try and return a hit right away. Your animation will start later than that of your opponent who is already swinging their weapon again. If you do get hit once, make at least one block before going on the offensive or you risk getting chain hit.

Chambering Notes

Chambering might be a new concept if you haven’t played a similar game. Here’s a visual representation of the mechanic in Mordhau. You don’t have to watch more than 1 minute.

The basic idea is that if you attack at the right time and from the right direction while an enemy attack is coming at you, you will block their hit and attack them at the same time. The directional component works the same as blocking.

If an enemy is attacking you with THEIR right swing then you have to counter with YOUR left swing. And visa-versa. Enemy overhead attacks are countered with an overhead of your own.

You want to attack after you see the animation of the enemy attack but before it hits you. If you successfully perform a chamber you will hear a kind of ‘wood on wood hit’ sound effect. It will be very obvious, and you will then do a large portion of damage to your opponent. As your chamber attack goes through your enemy can block it or counter with a chamber of their own.

This mechanic can be hard to pull off and requires practice, it is also reliant on ping. Those that master chambering can completely overtake opponents who are easy to study. If you know your enemy is preferential to right-to-left attacks, you can setup, look for an opportunity to chamber, and punish their predictability.

Grappling Hooks

You should already know how to grapple. You might have seen there’s another 2 grappling hooks you can unlock in the research tree ■ a fast grapple and a long grapple. The names are self explanatory: the fast grapple reels you in faster but also has a shorter range, the long grapple has higher range but won’t let you reel in as fast. There’s upsides and downsides to both. Note that as with the repaired grappling hook (the one from the tutorial) you don’t lose any of the grappling hooks on death like other equipment.

Regardless of the grappling hook you chose to use, you should know that you can grapple at players, this briefly prevents them from sprinting and is an important combat mechanic.
Mastering grappling hooks opens up a lot of gameplay possibilities. A good grappler can escape a fight with unfavorable odds, be quicker to assist allies and create breathing room that can let you heal or assess the battlefield.

Healing in Combat

Several things of note:

  • There’s a cast bar and an animation that has to go through before the heal begins ticking. You can cancel this with a block.
  • Healing takes time and you can’t stack them, a heal has to complete before you can start another one.
  • Taking damage stops your healing.

Respawns

There is a 60 second timer that prevents you from respawning (timer varies based on number of recent deaths), then there is a small window where you have to click the respawn button of the location you want to spawn at. If you miss this window you will have to wait another minute. Sometimes you will be able to spawn right away because you got lucky with the timing.

When you respawn on a walker you auto equip gear stored in the gear slots of the walker, you also consume water stored on it. This limits the number of respawns you have. If you don’t have gear you will spawn naked, if you don’t have water you will spawn at some distance away from the walker.

Editor’s Tip: Always try to sync up your respawns with your friends. If you constantly spawn in solo, you risk being camped and losing your sets of gear. If you sync up spawns with buddies, you might be able to surprise the enemy and overcome them.

by Donkey Crew


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