Halo 2 Anniversary – Guide to Outskirt, Arbiter, Metropolis (Collectibles)

A guide to outskirts, arbiter, metropolis, terminals, skulls, etc. (collectibles) in Halo 2 Anniversary.

Guide to Halo 2 Anniversary

Outskirts

Skull: Blind

Difficulty RequiredLegendary
Effect: Your HUD becomes completely invisible as well as your weapon, except the Energy Sword.

Location: When you start the level, go through the door and kill the Grunt there. Backtrack and right above the first door you came through there is a light. Crouch Jump onto that and either Crouch Jump or Grenade Jump again (Crouch jumping is easier), and you should be on the roof (or you can get the Sputnik Skull and only use one grenade). Look for a space between the two buildings, and go into it, at the end there should be four Fragmentation Grenades, a spotting scope, and the Skull in front of them.

Skull: IWHBYD

Difficulty Required: Legendary
Effect: Rare combat dialogue becomes more common.

Authors Note: Alright guys, this one is quite tricky. I would actually advise you all to watch a video of how to get this one since you have to follow some fairly precise steps. This doesn’t translate very well to static images. However, I will, of course, provide one anyway. I would, however, recommend you use the video if you having issues getting the Skull.

Location:
This Skull will only appear if you’ve obtained all previous seven checkpoints. There is also a checkpoint over the Skull’s room, so wait to get it before you grab skull.

At the start of the map, run into the first hallway, then jump on the light and go up the same way you did with the Blind skull. From there turn around and run along the thin ledge to the right of the alleyway below.

Across from this alleyway, you will see another platform, which you can jump on. After this, Grenade Jump onto another higher level, and look left to spot a nearby rooftop.

Jump on this rooftop and go to the right and head down that alley, where you’ll be able to jump onto the higher rooftop. Head to the top left corner (make sure you crouch when walking to the corner it helps) and wait for two checkpoints to pass.

Do not move from this point if they haven’t passed. After the second checkpoint when the Pelican leaves, look to the right where the Pelican first spawned, and jump down onto the bridge.

Perform a grenade jump on the banister and crouch jump onto the rooftop ahead. Next, you want to run forward over to above the small alley where the soldiers are waiting for you.

Wait for the checkpoint there, then backtrack to where you first jumped onto the rooftop in front of the bridge and head left towards where the Pelican leaves.

Run along the rooftops until you reach the flat part of the bridge and jump down. Jump from the bridge into the alley below and run up the ramp. On the right side are a few boxes – jump on them and get onto the roof on the left. From there, look right and jump onto that rooftop. Head to your left. You should now be on the other side of the sniper alley, facing a small bridge where a sniper spawns.

Head to the right and you’ll see balconies that are connected together. Go to the one furthest from you, and go through the door. If you’ve done everything right, you’ll see the Skull between a sniper and some ammo.

Terminal

Near the end of the mission, you’ll probably be on a Warthog near the beach, where you will have to reenter the tunnel. Before entering it, there is one bunker in the middle before the reentrance to the tunnel. Head inside and you should find the terminal in there.

Metropolis

Skull: Catch

Difficulty RequiredLegendary
Effect: Allies and enemies throw grenades with increased frequency. They will also drop more grenades upon death.

Location: Right after you get out of the sewers(Tunnel), there is a big area and 2 ghosts, kill every thing first, then go to the middle of it where you see a arc that leads up onto a building, grenade jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there.

Terminal

After taking out the three wraiths, you can regroup with marines inside the building. Look behind the crates to find the red terminal on the wall.

The Arbiter

Skull: Grunt Birthday Party

Difficulty RequiredLegendary
Effect: Shoot enemy in the head and they will explode.

Location: The very first time you get a banshee, fly down, below you is a large beamlike structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom that look like they are what keeps the station floating. If my explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six grunts with the skull in the middle.

Terminal

While in the room with the blue glowing conveyor belts with transport fusion coils, check for a ramp before exiting that leads to the upper part of the room, where the terminal can be accessed.

By Psychedelic Adventurer


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