A guide on how to get best stat points in Elden Ring.
How to Get Best Stat Points
Analyzing each added stat point and its benefits to find where the diminishing returns give you the best value for your levelups.
Introduction / Methodology
Stat breakpoints are not always intuitive; many people think 40 and 60 are the default points at which diminishing returns start in all souls-like games, but the data is more complex than that.
Elden Ring handles some stats a little wierdly; often times the benefits ramp up such that the first point you put in gives you very little but each additional point gives more and more… up to a cutoff. Thus you generally want a stat either as low as possible or directly at the breakpoint with anything in-between costing you value. That makes classes with the LOWEST starting stats in things you do NOT want, the most valuable to a min/maxer. Keep in mind; even with respecs, you can’t go below the lowest value allowed by your class, so a Wretch is stuck at a min of 10 while eg a Vagabond can take Arcane down to 7
Keep in mind; each level gives a baseline bonus to Physical / Magic / Fire / Lightning / Holy / Immunity / Robustness / Focus / Vitality, the table shows the ADDITIONAL increase to these over-top that baseline. Which is why I label them eg “Focus+”
My methodology for collecting this data is as follows. I started as a lvl 1 Wretch with 10s in all stats. I… “aquired” enough souls/runes to level one stat all the way up to 99, hand recording all the stat changes for each point, and then reset and repeated the process for each different stat. My character was completely naked for this to avoid any unwanted contributions. Now, this works for most things, but I’m not happy with the data for Strength/Dexterity/Intelligence/Faith. There is data available for these, but I will need to do more in-dpeth testing and analysis on them, so for the moment just assume the 40/60 rule applies to those, until we learn otherwise.
Since this information was hand recorded, there is always the possibility my finger slipped and eg hit a 2 instead of a 1 and I never noticed or something else like that, but since the raw data is available to all – you are perfectly free to rerun the experiment yourself and check the results. That said there is at least one error in this data on Fromsoft’s side and not mine. Discovery from Arcane scales linearly; as in – one point in, one point out… except at 91 Arcane, then it gives you 2 points and then zero points for lvl 92 – this seems to me be a clear mistake, but it is in the game so I record it. Not that it’ll really affect anyone.
Vigor = 40/58
Hard decrease at 40, and very little benefit going from 58 to 60.
Mind = 40/~55
Focus hits a hard decrease at 40, but FP actually continues to ramp up all the way to 52 then slowly tappers at 55 and 57 with a hard stop at 60; best value here would be at 55, but look at the raw data to see what I’m talking about.
Endurance = 25/50/60
Stamina hard stops at 50, Equip Load has two stopping points at 25 and 60, and if you care about it – Robustness has a hard decrease at 40.
Strength = TBD
Dexterity = TBD
Intelligence = 20
At least for Magic resistance there is a hard decrease at 20, for casting power that remains TBD.
Faith = TBD
Arcane = 20/91
Like Intelligence, Holy resistance here has a hard decrease at 20 while Vitality shows softer decreases at 15 and 39; Discovery as mentioned previously is linear (mostly) all the way to 99.
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