Doom Eternal – Complete Weapons and Abilities (Arsenal, Runes, Suits)

This guide will show you complete weapons and abilities (arsenal, runes, suits) in Doom Eternal.

Complete Weapons and Abilities (Arsenal, Runes, Suits)

Arsenal

Combat Shotgun

Good for interrupting fodder demons. Can gib small demons at point blank range.

Dishes out massive damage quickly.

Great against bigger, slow moving targets.

Chews through ammo, so keep your Cnainsaw ready.

Mods

  • Sticky Bombs
  • Full Aut

Heavy Cannon

Precision weapon, making it good against weakpoints. Good for interrupting mobile demons like the Imp.

Good for raking a crowd of demons.

Missiles can seek targets.

Can eat through ammo if you aren’t careful.

Mods

  • Precison Bolt
  • Micro Missiles

Plasma Rifle

Deals bonus damage to Energy Shields.

Maximize damage potential by using at medium to dose range.

Great finisher after a salvo of Plasma rounds. Can dear out a crowd of fodder demons instantly. Damages multiple Energy Shields at once.

Mods

  • Heat Blast
  • Microwave Beam

Rocket Launcher

Deals massive explosive damage, be careful! Great for a group or a single, slow moving target.

Great for dealing damage behind shields or a charging Pinky’s back. A well-timed detonation can catch a demon who almost got away.

Mods

  • Remote Detonate
  • Lock-on Burst

Super Shotgun

Deals massive point-blank damage to all demons. Can take out multiple fodder demons with a single blast.

Close the distance auickly.

Use demons on the battlefield as tethers.

Get to Chainsaw. Blood Punch, and Glory Kill targets quickly.

Upgrades

Quick Hook: Meat Hook recharge time is decreased by 25%.

Fast Hands: Super Shotgun reload speed increased by 33%

Mastery

Flaming Hook: The Meat Hook will set enemies on fire far a short time, causing them to drop armor from a Super Shotgun blast.

Balista

Bonus damage to Energy Shields. Penetrates through Fodder demons. Zooms in for additional precision. Bonus damage to flying demons.

Massive damage to all demons in a horizontal line. Begin charging in mid-air to minimize lockdown time. Combo this with the Ice Bomb to lock targets down.

Mods

  • Arbalest
  • Destroyer Blade

Chaingun

Great balance of damage, effective range, and spread. Good for stopping charging demons in their tracks. Shares Bullet ammo type with the Heavy Cannon.

Mods

  • Mobile Turret
  • Energy Shield

BFG-9000

The longer the projectfe can fly. the more damage the tendrfa wfl da If you see BFG ammo nearby, that might mean you can afford to shoot the gun.

Weapon Skin

Astra

Unmaykr

Suit

Environment

  • Hazard Portection
  • Thicker Skin
  • Regenerating Barrels
  • Explosive Pinatas

Frag Grenade

  • Faster Frag Cooldown
  • Combustion Concussion
  • Scatter Bombs
  • Frag Stock Up

Ice Bomb

Fundementals

  • Grappler
  • Hot Swapper
  • Faster Dasher
  • Hit and Run

Exploration

  • Slayer Atlas
  • Item Classifier
  • Bigger Fog Lights
  • Item Finder

Runes

Savagery: Perform Glory Kills faster.

Aim Control: Greatly increase movement control while in the air.

Chrono Strike

Seek and Destroy: Launch into a Glory Kill from much further away.

Blood Fueled: Gain a speed boost after performing a Glory Kill.

Saving Throw: Survive one death blow and briefly slaw dawn time, giving you a chance to recover. This Rune recharges on death.

Dazed and Confused: Increases haw long enemies remain in a stagger state.

Equipment Fiend: Enemies killed by equipment or while under the influence of equipment will decrease the recharge time.

Punch and Reave: Enemies killed by a Blood Punch shockwave drop health.


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