Cult of the Lamb – All Cult Doctrines List

This shows all cult doctrines list in Cult of the Lamb.

All Cult Doctrines

This guide lists all the doctrines you can unlock using the Commandment Stone in the cult of the lamb game.

Intro

Doctrines are released after you build your temple and interact with the altar. You can declare new doctrines using the Commandment Stone, which you get by gathering 3 pieces of it.

Doctrines serve as permanent upgrades, such as traits, rituals, or interactions with your followers.

There are 5 different doctrine groups, each with their own particularities, for each tier you unlock in a doctrine group, you can choose one of 2 doctrine options.

Sustenance

“Instruct them on the liturgies surrounding their daily bread.”

Sustenance Doctrines are good if you want to keep your followers satiated and healthy

Tier I

  • Ritual Fast – Perform a Ritual at your temple to declare a fast. Followers will not eat or be hungry for 3 days.
  • Feasting Ritual – Unlock the Feasting Ritual. Throw a grand feast for your Followers to refill their hunger and gain +25 Faith!

Tier II

  • Cannibal Trait – All Cult members will gain the Cannibal Trait. +5 Faith when eating a meal made from Follower meat.
  • Grass Eater Trait – All Cult members will gain the Grass Eater Trait. No negative Faith when a Follower eats a meal made from grass.

Tier III

  • Ritual of the Harvest – Perform a Ritual at your temple that causes all seeds to immediately be ready for harvest.
  • Ritual of the Ocean’s Bounty – Perform a Ritual at your temple which for 2 days will make special fish more likely to appear while fishing. You will also catch double fish.

Tier IV

  • Substances Encouraged – All Cult members will gain the Substances Encouraged Trait. Gain 20 Faith when Brainwashing Ritual is performed.
  • Belief in Prohibition Trait – All Cult members will gain the Prohibitionist Trait. Increase work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual.

Afterlife

“Reassure them that death is not the end.”

Afterlife Doctrines are good if you want to sacrifice your followers or benefit from their death.

Tier I

  • Belief in Sacrifice Trait – All Cult members gain the Belief in Sacrifice Trait. +20 Faith when another Cult member is sacrificed.
  • Belief in Afterlife Trait – All Cult members gain the Belief in Afterlife Trait. Only lose -5 Faith when a Follower dies instead of -20.

Tier II

  • Ritual of Resurrection – Perform a Ritual at your temple that allows you to bring a dead Follower back to life.
  • Funeral – Perform a Ritual at your temple to conduct a funeral for a recently passed Follower. Gain 20 Faith.

Tier III

  • Respect Your Elders – All Cult members will gain the Respect Your Elders Trait. Followers receive +5 Faith for every Elder Follower in the cult.
  • The Good Die Young – All Cult members will gain the Good Die Young Trait. Gain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies naturally.

Tier IV

  • Return to the Earth – Unlocks Natural Burial Building. The corpses of the dead Followers may return to the earth by becoming fertilizer.
  • Grieve the Fallen – Unlocks the Grave building. Gain 2 Faith when Followers grieve at the Grave.

Work & Worship

“Have them proffer both labour and love.”

Work & Workship Doctrines are good if you want to increase how much devotion is generated or increase how hard your followers work.

Tier I

  • Faithful Trait – All cult members will gain the Faithful Trait. Generate Devotion 15% faster.
  • Industrious Trait – All Cult members gain the Industrious Trait. Increase work speed by 15%.

Tier II

  • Inspire – Inspire a Follower to significantly increase their Loyalty. Replaces the Bless action.
  • Intimidate – Intimidate a Follower to slightly increase their loyalty as well as make them work 10% harder for 2 days. Replaces the Bless action

Tier III

  • The Glory of Construction – Perform a Ritual at your temple that will immediately build all structures currently under construction.
  • Ritual of Enlightenment – Perform a Ritual at your temple that will temporarily increase devotion generation speed at your shrine by 20% for 3 days.

Tier IV

  • Glory Through Toil Ritual – Perform a Ritual at your temple which allows your Followers to work through 3 days and nights without getting tired.
  • Holy Day – Perform a Ritual at your temple declaring a day of rest. Your Followers will not work that day and gain +80 Faith.

Possessions

“Preach on the value of earthly goods.”

Possessions Doctrines are good if you want to receive money from your followers or increase their faith through material possessions.

Tier I

  • Extort Tithes – Unlocks the Extort Tithes Follower Action. Collect 1 coin from a Follower once a day.
  • Bribe Follower – Unlocks Bribe Follower Action. Bribe a Follower with 3 coins to increase their Loyalty

Tier II

  • Belief in Materialism Trait – All Cult members will gain the Materialistic Trait. Gain Faith when building better sleeping quarters.
  • Belief in False Idols Trait – All Cult members will gain the False Idols Trait. Gain more Faith when placing a decoration building.

Tier III

  • Alms for the Poor – Perform a Ritual at your Temple in which you distribute Gold to all Followers to increase their Loyalty. You will also gain +10 Faith
  • Ritual of Enrichment – Perform a Ritual at your temple in which all Followers donate coins to you.

Tier IV

  • Sacral Architechture – All Cult members will gain the Sacral Arcitechture Trait. When a new building is constructed, gain +5 Faith
  • Devotee Trait – All Cult members will gain the Devotee Trait. Gain more Faith when delivering a Sermon.

Law & Order

“Teach them the true meaning of obedience.”

Law & Order Doctrines are good if you want to kill, marry, see your followers fight, in short, you will become the lamb of law and order

Tier I

  • Murder Follower – Unlocks the Murder Follower action, a simple solution to many problems, but some followers may find this upsetting… if they’re awake to witness it.
  • Ascend Follower Ritual – Perform a Ritual at your temple in which you can ascend a Follower’s spirit to a higher plane of existence. All Followers gain Loyalty.

Tier II

  • Ritualistic Fight Pit – Perform a Ritual at your temple in which two followers fight to the death – unless you’re feeling merciful.
  • Wedding – Perform a Ritual at your temple so you can marry one of your Followers. Gain 30 Faith.

Tier III

  • Belief in Original Sin Trait – All are born guilty. Reduced faith loss when putting a Follower in Jail who is not dissenting.
  • Belief in Absolution Trait – Freedom above all else. Every day that begins without anyone in prison, gain +10 Faith.

Tier IV

  • Loyalty Enforcer – Perform a Ritual at your temple in which you appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of your Followers.
  • Tax Enforcer – Perform a Ritual at your temple in which you appoint a Follower as your Tax Enforcer, tasked with collecting money from other Cult members.

 by Gusteibou


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