Craft The World: Lonely Mountain – Dwarf Hold (New) Map Guide

Hi everyone. Today I am gonna show you the newly released Craft The World: Lonely Mountain (DLC) is eye-catching. This guide will show on dwarf hold (new) map. Before the topic, I want to introduce the game:

About Craft The World

Craft The World is a unique sandbox strategy game, the mix of Dungeon Keeper, Terraria and Dwarf Fortress. Explore a random generated world populated by dangerous creatures, build a dwarf fortress, gather resources, and craft all the items, weapons, and armor you need.

DLC Lonely Mountain

DLC Lonely Mountain adds a new world type to the game. Monsters have occupied a dwarven fortress and it’s up to you to take back their home.

You’re playing to survive. You won’t be able to obtain and process unlimited quantities of ore, food, and other resources. You’ll need to explore the looted fortress, clear away the rubble, and open hidden stashes in search of anything that might be even the least bit valuable.

Dwarf Hold (New) Map

It’s out, and I’ve gotten a few hours in and it is very different than previous maps in that it’s a less open sandbox/build from scratch and more scenario/rebuild ruined hold. Going in knowing that will save you a lot of wasted effort.

For example, most items you will get by salvaging ruined items inside the hold, so with the tier 2 beds, the only way to make them is with ruined tier 2 beds recovered from the map…you can’t build them fresh from mats. Many items have recipes that seem very wasteful, but when you consider the items you’re salvaging, it’s not that bad.


Don’t worry so much about digging except to gather crafting materials; there are giant crafting stations you will uncover as you progress through the map. Once you’ve gotten an unused area completely looted, by all means, wall it off. The one item you may have some trouble with is water, but the standard methods of making water from snow works. I did dig one or two shafts to cut down on travel time, but the mountain stone is very hard to dig through…you’re talking minutes to dig through one stone with a decent miner. Mostly you’ll use a lot of teleport spells.

Goblinoid invasions don’t come from external portals; rather there are raids that dig through interior walls and spit out squads of enemies. I’m playing a lower difficulty for my first playthrough so I can’t vouch for how hard attacks will get as I get deeper.

New Items

There are lots of new items, and while I haven’t tested them I’m curious how many of these assets are in the main game as well, or when someone will mod them in. There are lots of new cosmetics items that make based much more dwarfy….no more hobbit burrows for your dwarves.

Liking it so far; I play at a sedate pace and have somewhere between 6-8 hours in and have barely worked down 1/3 the depth of the mountain. Granted an hour or two of that was wasted mining stone from the valley floor to fortify my base externally, which not only is very mana intensive but is not important.


For water, you can deconstruct “bottle of water”

It’s very difficult to dig certain tiles, so the portal is the best option for fast travel, get at least 2 mana generators early on(65 coins each), as the further you travel down, you will need to use more mana. Then get portal gate(s)

The layout of the mountain always the same, so u can remember the path and location of good loots. Btw, I don’t really prioritize technology tree, just do it when I have enough resource, not purposely hunt for a certain resource for tech.

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