Carrion – Ending (Good or Bad)

A guide shows ending of Carrion (good or bad).

Ending (Good or Bad)

Monster Escapes

As someone who is a huge fan of large eldritch-all-consuming-tentacle entities of flesh and teeth, I would’ve changed the entire structure of this game.

First act would be in the facility and then you break out. 2nd act: the facility was near a coastal city and you start devouring its inhabitants and fighting the police/swat there. Then, for act 3, I would have a large change in game-play where you, the giant entity, makes a cocoon to gestate into something “else” and you do more of a tower defense as you fight of the military leading up to battle ships, tanks and all that.

Game ending cut-scene would be the humans dropping a nuke on the flesh cocoon, and as we hang on a shot of the mushroom cloud, we see a ton of red tentacles and comes shooting out of the dust. Cut to credits.

Maybe it’s just because I’ve been spoiled by all the fantastic stories of creatures like this but man, the whole “the monster escapes the facility and we don’t know what will happen to the world now” is just so played out and boring/basic for the monster they chose.

They chose one of the scariest and craziest types of monster you can have and only used the most basic early stages of it.

Really hope there is a Carrion 2 that really shows what a creature like this would actually be like in the world.

By SinisterPony

Good Idea

I like the idea that the guy the monster turns into is the very same guy as in the flashbacks and he didn’t get killed by some alien life form but “fused with it (think prototype)”. Him dying in the flashbacks may have permanently stuck him as a monster, at least until he got a “mutation” that let him turn into himself yet again. This would let the Devs make an extremely awesome sequel where you play as a hybrid of Michael Myers and the thing at the same time.

Just imagine playing as a serial killer that can also turn into that weird abomination. That sounds really fun, at least for me.

I also think the Devs hinted at this being the case story-wise as the monster takes on the exact same appearance as the guy in the flashback (unless it is randomized).

By Kizylle

Like…

I really like that the game ends with the monster escaping, instead of some where it gets killed/recaptured at the end. It also opens up the possibility of a sequel where you get to infiltrate that city as a shapeshifter and wreak havoc from within, which would be awesome.

On the other hand, the way in which you get to your end goal of escaping is sort of anticlimactic. I understand that it was probably by design: by the time you go back to BSL-4, all of the base’s defense forces have been annihilated by you, and all that remains is a handful of unarmed, scared workers.

That in itself is pretty neat/chilling, but I think they would’ve driven the point of the terror and destruction you caused better if they had added something like a big panic room that you finally break into on your way out, where all the remaining survivors (maybe including some big wigs in suits as well) had hidden away. Just a big old’ room with 30 or 40 humans screaming in absolute despair and cowering in fear when you come in. Now that would have been a cherry on top.


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2 Comments

  1. I think it did kill the guy in the flashbacks and absorbed his DNA. Once it got the DNA back, it was able to perfectly mimic that scientist again like it did before, except this time it was able to properly escape. I don’t think the monster is a weird human/monster hybrid. Just mimicking human DNA.

  2. As the first chris said, you may have went a bit on your own fantasies there!

    Also, the eldritch shtick is growing old after everybody went bananas when it became public domain. I like it as it is envisioned by their authors.

    The game is great so I think Carrion 2 will come!

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